2019 Hum3d Car Render Competition WIP Part 1

Work In Progress / 24 September 2019

For this year's Hum3d competition, I'm building this mad Rolls Royce offroader, a proper one not that Cullinan SUV.

I'm using a Rolls Royce Ghost model I built in 2009 before the car was launched. I modeled it using only the spy shots of the camouflaged prototypes available at the time. This was to be published in a magazine but it got plugged the last minute so I was left with a pretty useless model since the car was launched my model is not 100% identical to the production model. I'm also using some offroad wheels and other mechanical parts I've built over the years for a number of personal projects that never got completed. I'm actually happy that I can put these together and use them productively.

This is what I have so far:

Next up will be reworking the exo-cage with better radius curves and more thought put into the way it fits the chassis. The external fuel tanks might go so will the open trunk. Initially I was going to enter this in last year's competition with the post-apocalyptic theme so I wanted to give it a busy silhouette. For this year's theme I'm going more of the crazy sheikh kinda vibe so a decent paint job and no long-range accessories would make more sense.  Here's something similar from the land of outlandish cars: The UAE: https://www.legendaryfinds.com/rainbow-sheikhs-car-collection-might-craziest-car-collection-world/

And yes, this has already been done to some extent:

For the final render I'm thinking jumping over a sand dune with plenty of dust. These are my inspirations:


Car Configurator UE4 Prototype

Work In Progress / 12 October 2018

This idea has been going around in my head for a long time so I decided to implement it and properly learn UE4 in the process.

The idea is to make a car configurator with Unreal Engine 4 modding support that would allow easy integration of new models and parts. It's inspired by the old Street Legal Racing game but I'm not planning of going that much into detail with my app. I'm not sure how much into detail I'd go with this to be honest, it all depends on the interest it generates.

So far I've implemented the suspension logic and the wheel size logic. The suspension is dynamic and takes into consideration the ride height as well as wheel sizes to keep a realistic and consistent ride height. 

Next up would be to implement the part customizing logic after which I plan to go public with a release to help test the logic.

When the logic part is ok I will add as much content as I currently have. I have all the necessary models to allow the user to configure any first Dacia Logan sedan with a bunch of tuning parts and wheels.