Global Game Jam 2019

News / 27 January 2019

This is a placeholder for the game I helped develop during the 2019 Global Game Jam in Bucharest.

This page will be kept up to date with the latest link to the game!

Watch this space!

Logo update and portfolio improvements

News / 04 April 2018

Last time I posted about creating a new logo and after some online discussions with some of my more graphic design savvy friends, I ended up doing some minor alterations. I added the small triangle to simplify the silhouette while helping with identifying the initials contained within the logo. That green is Maya's UV icon green btw!


Over the last couple of weeks I've also been working to freshen up the portfolio with some more up-to date renders and more consistent thumbnails. Each project now has icons in the thumbnail to help identify the primary software used.

Most important updates are to the IAR-80 inspired "Planerod" which got upgraded big time. There are UV improvements, new bakes, new lines and rivets as well as more surface details in the form of the usual panel waviness you see on hand built airplanes. Also there's a new Romanian Royal Air Force inspired paint job with one totally-non-period correct pinup and some other easter eggs.  It's a celebration of the centenary of the Great Union between Transylvania and Romania which took place on the 1st of December 1918.

This one also got the same salt flat texture I used in my Scott Robertson truck. Since that's a substance file, I only needed to plug in a new height map for the tire tracks and voila!

Also updated is the MV Agusta Brutale Cafe Racer which got some more subtle textures and improved renders with refraction and GI.

Some of my old works got improved renders as well. You can check them out at the links below:


Desert Eagle L5 .357 for sale!

News / 08 February 2018

I decided that it might be a good idea to put some of my 3d models up for sale.

First one is the Desert Eagle L5 .357 which can be bought from either Artation Marketplace, Sketchfab or Gumroad. Both versions are identical in contents and pricing.

It's suitable for use in FPS games as a 1st person view model or as a presentation model. It includes all the files needed to modify/bake/texture the object and create variations.

Technical summary:

High poly model: 40k triangles without smooth applied.

Low poly model: 13k triangles.  All parts required for shooting and reload animations are modeled.

*Simple animation of moving parts provided.

UVs: 1 UV channel packed with proper spacing for a single 4k texture set.

PBR Metallic Roughness 4k texture set created in Substance Painter 2017.

Download contents:

1 .Maya ASCII (2018) scene containing high poly, low poly and basic animated version.

2. FBX files:

* deagle_high.fbx : high poly (without smooth). Can be imported into other 3d programs that support creases or hard edges/smoothing groups can be used as bevels/creases.

* deagle_low.fbx : low poly with smoothing groups, low poly with basic "explode" animation.

* deagle_anim.fbx: low poly with smoothing groups and basic animation

* deagle.fbx: bake file loaded in Toolbag, contains low and collapsed high separated and exploded.

3. deagle.tbscene: Marmoset Toolbag 3 scene used for baking.

4. deagle.spp: Substance Painter 2017 file.

5. glTF directory with glTF model/PBR textures exported from Substance Painter.

PS: If you'd like any other formats, let me know and I can include them in the download.