Urban Strife: Environments

An example of the blueprints I've created to aid in easily placing repetitive meshes.

An example of the blueprints I've created to aid in easily placing repetitive meshes.

Closeup of the motel with the pool area converted to a makeshift temple for one of the in-game factions.

Closeup of the motel with the pool area converted to a makeshift temple for one of the in-game factions.

Closeup car showroom and parking across from the motel.

Closeup car showroom and parking across from the motel.

Detailed view of the same ladder blueprint.

Detailed view of the same ladder blueprint.

Overview of the motel level.

Overview of the motel level.

Church and cemetery level.

Church and cemetery level.

Industrial area across the church.

Industrial area across the church.

Town hall map center.

Town hall map center.

Parking structure/biker bar and commercial area next to town hall.

Parking structure/biker bar and commercial area next to town hall.

Urban Strife: Environments

These are the fruits of my collaboration with White Pond Games for their Urban Strife a post-apocalyptic turn based RPG back in 2021.
My work involved creating full-blown levels in Unreal Engine 4 based on the rough outlines. Most of the elements (meshed, textures, grid setup) were already in the game so my work focused on designing the levels and set-dressing them.
I've also created Unreal blueprints to aid me in speeding up the process of adding a large number of elements or generating sets of elements with automatic random variation such as:

-randomized graves/crypts on a grid
-randomized curb arrays and curb corners/blended corners
-randomized/modular fences and walls
-modular roof elements.

The game is currently out of Early Access and can be purchased here on Steam:
https://store.steampowered.com/app/710230/Urban_Strife/