Substance Designer Study: Cuda and Chevelle

The year was 2013. My first go at Substance Designer 4. Not a single Photoshop brush on these cars, only procedural textures driven by bakes.

Also my first go at texturing at physically based shaders. Rendered in Marmoset Toolbag 2

Based on the high resolution and low resolution models I created at AMC pixel factory a couple of years ago.