This idea has been going around in my head for a long time so I decided to implement it and properly learn UE4 in the process.
The idea is to make a car configurator with Unreal Engine 4 modding support that would allow easy integration of new models and parts. It's inspired by the old Street Legal Racing game.
So far I've implemented the suspension logic and the wheel size logic. The suspension is dynamic and takes into consideration the ride height as well as wheel sizes to keep a realistic and consistent ride height.
The suspension and wheel size logic will be available in Street Tuning Evolution: