Split Second: Environment Art

Split Second: Environment Art

For this project I was doing mainly Project Management but I couldn't stay away from actually building something in 3d, hence this simple boarding bridge. Being a background asset there is no normal map yet this game did have separate map channels controlling specular level and glossiness. Then again, this was way before PBR/Substance, all done in Photoshop without having access to the engine to preview the asset.