A project that I hope to ultimately turn into a interactive car showroom / configurator in Unreal Engine 4. I don't have a time frame for it for the moment.
Main building: Basic geometry with Starter Pack and Automotive Pack materials.
Various tools, lights, decorations. Most of them will use bevels and weighted normals to avoid normal map bakes.
1. Finish the decorations and import them into UE4.
2. Set up a base material library.
3. Create the shader used to blend these materials. I'll be using the "Dynamic Material Layering" technique.
4. Masks for each object for use with the "Dynamic Material Layering" technique in Subtance Painter.
5. Scene dress-up.