Materialize Contest Entry: Rhomboid Dodecahedron Quasi Bricks

iRay render (right), side by side with the Instagram image (left)

iRay render (right), side by side with the Instagram image (left)

iRay render (right), side by side with the original unedited version (left).

iRay render (right), side by side with the original unedited version (left).

iRay render (right), side by side with another photo, also unedited (left)

iRay render (right), side by side with another photo, also unedited (left)

In full 3d glory! PS: Will probably update to a custom geometry version to avoid displacement artifacts.

A 4k iRay render required by the competition.

A 4k iRay render required by the competition.

The texture output of the realistic version.

The texture output of the realistic version.

The SBAR with the customization options

The SBAR with the customization options

Slightly damp with two color "original" mode on and random brick erosion damage.

Slightly damp with two color "original" mode on and random brick erosion damage.

Grey monochrome with uniform brick erosion damage.

Grey monochrome with uniform brick erosion damage.

Finally, the graph!

Finally, the graph!

Materialize Contest Entry: Rhomboid Dodecahedron Quasi Bricks

My entry for the Allegorithmic Materialize: The Digital Material Competition, Rhomboid Dodecahedron Quasi Bricks!
That is a mouth-full!
I decided to replicate this Instagram image:
https://instagram.com/p/BW2G5Gjlnga/
It seems to be a simple Photoshop job of this original image of a "quasi brick" pattern used for the Blind Pavillon, 2003 Olafur Eliasson in collaboration with Einar Thorsteinn and Petersen Tegl. More info here:
http://greg.org/archive/2008/01/26/and_what_do_you_do_mr_ando.html
http://concretely.blogspot.ro/2013/06/glazed-tile-loveliness.html
Scroll down to see a 3d scene on Sketchfab and customization options and their effect.